A new version of this scenario was uploaded on Sun Apr 17 13:16:37 UTC 2011
Control Catapult:
Arrow Key Down: Choose Catapult / Shoot with more Power
Arrow Key Up: Shoot with less Power
enter: left Catapult
space: Shoot
You have to buy the Rocks for the Catapult!!!
Good Luck!
A new version of this scenario was uploaded on Sun Apr 17 13:54:50 UTC 2011
Thats a very good game, I think! :D
But now with the Catapults its really very easy...
May you can change, that they'll cost much more (1500 or something like that).
I also was very surprised, when in Level 8 suddenly came a black knight with a bow!
May there can be some more enemies with bows, also in some earlier level!
How you programmed, that the Enemies can aim so good?
Ok thank you! I'll add that soon!
I'll also add, that the enemies can use the Catapults, too and I'll add protection walls, where the enemies can hide behind.
Well... To explain the aiming that, might be a little bit difficult... ^^
I hope you can understand that! :)
A new version of this scenario was uploaded on Sun Apr 17 22:43:07 UTC 2011
A new version of this scenario was uploaded on Mon Apr 18 08:37:08 UTC 2011
A new version of this scenario was uploaded on Tue Apr 19 23:10:09 UTC 2011
A new version of this scenario was uploaded on Thu Apr 28 02:33:27 UTC 2011
Hey guys!
Thanks for your votings! :D
In the latest version I have cleared the bug with the undead crew member and I added some extras.
I although translated the game to german. ;)
I'm going to add some other languages, too, but first, I want to write a tutorial for the game! :D
Have a nice day! :)
A new version of this scenario was uploaded on Sat Apr 30 20:51:22 UTC 2011
A new version of this scenario was uploaded on Sat Apr 30 21:15:36 UTC 2011
A new version of this scenario was uploaded on Sat Apr 30 22:05:42 UTC 2011
A new version of this scenario was uploaded on Fri May 06 10:21:47 UTC 2011
A new version of this scenario was uploaded on Fri May 06 21:42:52 UTC 2011
A new version of this scenario was uploaded on Sun May 15 11:03:30 UTC 2011
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