A new version of this scenario was uploaded on Thu Dec 09 05:04:14 UTC 2010
A new version of this scenario was uploaded on Thu Dec 09 19:17:01 UTC 2010
A new version of this scenario was uploaded on Fri Dec 10 04:18:53 UTC 2010
Zombie push back when shot
A new version of this scenario was uploaded on Mon Dec 13 22:17:56 UTC 2010
Zombies now cause damage...there is health...Zombie kill count in background
A new version of this scenario was uploaded on Tue Dec 14 03:59:53 UTC 2010
Awesome!
One thing to consider though... If you are to gather a lot of zombies in a small area and blow 'em all up, all the blood splatters (I'd assume every particle is an individual actor) cause the game to lag significantly.
I'd think of instead of adding actors as blood spatters, just to paint some red squares/circles/dots onto the world image...
A new version of this scenario was uploaded on Fri Dec 17 17:37:21 UTC 2010
Now wave based
-There are only 5 waves so far
-Zombies will now head straight at you when they spawn
Still to come
-fine tuning
-more weapons
-upgrades and powerups
A new version of this scenario was uploaded on Fri Dec 24 19:40:34 UTC 2010
*Ally added*
ally will follow you, if you don't want him to just press 'Z' to get him to follow you again just press 'X'
2010/12/14
2010/12/14
2010/12/17
2010/12/25
2011/4/11
2011/11/16
2011/11/23
2012/7/11
2013/1/14
2013/3/27
2013/3/27
2013/3/27
2013/3/27
2013/4/13
2015/9/10