Definitely an issue with the simulation. The screen starts tearing with around 8,000 objects on screen. I would fix it but I have no idea what to do about it. I'd appreciate any suggestions.
You MAY(not a must) use the get World to remove object(this) with an if statement when it is at edge?
A new version of this scenario was uploaded on 2017-10-22 14:01:34 UTC
Source code now available and scenario unlocked.
A new version of this scenario was uploaded on 2017-11-22 16:16:32 UTC
Heat Transfer method reworked.
Temperature values now in Celsius.
Added better physical state changes for objects.
2017/8/15
2017/8/16
2017/8/17
2022/1/25