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Mr_Hedgeapple presents ...


Powder Game

If you've ever played Dust or The Powder Toy, this is basically my version of that. I just wanted to see what I could do.

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1 vote | 0 in the last 7 days

Tags: simulation physics with-source

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Nice! but it gets slow when you have too much onscreen *__* /__\


Definitely an issue with the simulation. The screen starts tearing with around 8,000 objects on screen. I would fix it but I have no idea what to do about it. I'd appreciate any suggestions.


You MAY(not a must) use the get World to remove object(this) with an if statement when it is at edge?
A new version of this scenario was uploaded on 2017-10-22 14:01:34 UTC Source code now available and scenario unlocked.
A new version of this scenario was uploaded on 2017-11-22 16:16:32 UTC Heat Transfer method reworked. Temperature values now in Celsius. Added better physical state changes for objects.


Interesting gameplay, but da screen do get laggy once to much is on the screen

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