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This is the first version, so some details should be explained before they can be discovered.
? First of all, there is currently no sountrack. I made one, but decided to scrap that and make a better one.
? Second, one may notice only one of the three counters at the bottom works. I am currently working to ammend this, but that may take some time yet.
? Third, (though hopefully nobody catches this) there is no reward at the end as of yet. I must add one ASAP, but I was on something of a deadline.
Challenges that I especially enjoyed implementing into this were as follows: smoke that trails the ball, a relative angle deflector, and looped audio (though this will only become evident when I add a new sountrack).
That being said enjoy it for what it is and feel free to offer suggestions, constructive criticism, scores, fun comments, or what strikes your fancy below. ( :
(Update 1. Instructions are now provided within t
(Update 2. I have minimized the extreme angles that the ball used to sometimes travel in, and have implemented a working ballCount and levelTracker at the base of the screen.)
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