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The goal of the game is very simple ... you just have to bail out the stars who will be missed on stage and your duty is to rescue them but be careful because the enemies try to stop you
There will be many types of enemy ground and air enemies and the stars that you rescue will randomly on stage, the main objective is to get all the stars before the enemies will remove all the lives available.
Updates:::::::::
1 .- I add the user's basic motion
2 .- add an enemy cloud from the sky throwing things on the floor
and together with all the enemies that will be in the world
3 .- add the tutorial button, menu and start the game
4. Added the class of super mario
5 .- Added the startup type buttons according to difficulty
6 .- Add the class of life scores and coins
July 28, 2010
7 .- Added a function to initialize the board
8 .- add the stars you'll have to rescue and functions that will tell you to star rescued
9 .- all sounds were added to each of the actions
August 1, 2010
It changed the class of the enemies since finishing the project by an error when deleting objects
is changing the function of super mario and leaves no trace of the normal mario
August 2, 2010
Implement the system levels, but not finished yet
August 6, 2010
is completed the implementation of the level
It added the final boss
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** Final Version Pixel World **
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if you want to play first looks the tutorial
if you want to play first looks the tutorial
Instructions:
to move forward you have to hit balls to get points depending on the level will appear with a certain number of points and will be the stars that will have to recover and there will be an indicator which make stars which remain to be rescued and rescue, currencies and also give you points that hit him in super mario still give you points for everything. the end will leave the final boss and have to pull the switch to remove a life
August 10
Documentation included the project in all classes and methods
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2010/8/6
2010/8/6