Hey, Ive allways wondered what the get data is? (on my own scenario) Its an excel file? I thought you may have an answer? being an experienced Greenfoot coder?
Also Awesome game, works great so far!
The storage is for scenario info for each user. Your program decides what data can be saved for each user. Refer to the UserInfo class API documentation for more info (Documentation link above followed by 'online' API documentation -- select UserInfo class).
Impressive stuff. I don't quite understand though how you managed to increment time into hundredths. I thought everything was stuck with the rigourous units of time and distance laid down by Greenfoot.
@oscarreks, it is not the actual placement or rotation that is increased, just the precision of the values that track these states. Time is not being dealt with at all -- just distance and rotation. Speed is the ratio of distance per time, so being more precise with distance give speed more precision.
A new version of this scenario was uploaded on 2015-09-18 20:10:44 UTC
Fixed bouncing issue.
I think I understand. You're saying "move 100 100th's" instead of saying "move 1", so you can define more precise distances?
Also, could you clarify what the different edge behaviors are? Does "Chased" behave differently, or am I looking at "Chaser" behavior? I wasn't able to figure it out just from playing around.
The movement of the Chased object is directed by the 'wasd' keys and the Chased class is not a subclass of the QActor class. The different bound behaviors are for the Chaser objects. Download the scenario and open it up in the greenfoot application; then, start it and press 'e' until the bound state you want is selected; finally, click on the 'Pause' button, remove the Gun and the Chaser and restart the scenario. You can use the speed slider to check the bounds actions quickly after the previous steps.
I have to agree with @danpost on this one cuz in matter of fact ice cube himself wouldve been playing this goodness of a game scenario while chowing down on a juicy marinated with only the prurest form of paprika.
A new version of this scenario was uploaded on 2016-06-07 03:06:33 UTC
Correctly assigned text files to "code view buttons".
Can you please make a boss or to just make the chaser to shoo the chased? please... and i'm really intersted about how to make a world swap also can we talk in private about this demo because i really use it as a main gameplay engine for my game..
@danpost thank you for answering but when I run into a zombie it just deletes all objects in the scenario and stops the execution. It doesn't change the world or shows any Buttons. I am logged in and (if it helps) i am using Internet Explorer.
After removing all objects, a scoreboard should appear. If it does not, then your storage isn't available (= this will show you a red screen: http://www.greenfoot.org/scenarios/12380).
For me (also using IE), it works fine.
A new version of this scenario was uploaded on 2020-01-18 08:08:17 UTC
A new version of this scenario was uploaded on 2020-01-18 08:09:20 UTC
A new version of this scenario was uploaded on 2020-01-18 08:24:38 UTC
Pavolbiacko2002, I used the greenfoot.UserInfo class. You can import a ScoreBoard class, supplied by greenfoot, which use it; however, I wrote my own "version" of it.
hi danpost are you able to make this openable in greenfoot as im trying to understand how to get other actors to follow the player in my zombie shooter. thanks :)
@Soop__, first log in; then, run the scenario and get killed. When high scores show up, there will be buttons along the bottom of the screen to view source codes of various classes. Use escape to return to high score screen.
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