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Comments for Limited Fire

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UpupzealotUpupzealot

2014/8/20

-items and skills *teleport point - get near by there are always two teleport points in the scene. when you approched one of them, you would be teleported to the other one immediately. (please notice that teleport points have an shared cool down which lasts 10 sec. you can tell if the teleport points are ready by watch if they are animating) *bullet time - space slow down the speed of the whole world.(enemies, bullets and even yourself) see the progress bar on the left top of the view to check if you can cast. when the bar is full, you can press space to cast bullet time, which lasts 5 sec. every time you killed an enemy, there is a small chance to ful-fill the bar again. *substitute - f make a substitute at the current position.substitutes got 500 hp(player-self only got 100), and it will attract all melee enemies. remote attackers were smarter so they will shoot the nearst player(or substitute ), even their body always come towards substitutes. see the counter on the left top of the view to check how many substitutes you can cast.(you can hold 3 substitutes at most) every time you killed an enemy, there is a small chance to get another substitute . *atom bomb - shoot to explode the most excited thing i have created! super powerful AOE shock wave. every time you killed an enemy, there is a small chance to get an atom bomb at the killing position. you have to shoot to charge an atom bomb to explode it.(notice that atom bombs could explode each other)
Super_HippoSuper_Hippo

2014/8/20

5980. Funny game with nice graphics and specials! Maybe needs something new later, since it is always the same after some time. Maybe other enemies and/or possibilities to upgrade your weapon when collect something. You could have different colors and every color is a different weapon tech tree or so. Maybe some way to refill health. I have three things which you could add: a highscore, an option to automatically shoot (maybe press space to stop shooting if it is activated) and make the health bar of the player always visible.
UpupzealotUpupzealot

2014/8/21

Nice advices Super_Hippo! I would work on that soon.
KartoffelbrotKartoffelbrot

2014/8/30

Very nice animations!
Super_HippoSuper_Hippo

2014/8/30

@Upupzealot: The funny thing is, that I tried to implement those advices on my newest game which is still in the beta phase. ^^
Entity1037Entity1037

2014/10/20

That background is awesome! How the heck does it work, though? When I looked at the code, it just confused me.
UpupzealotUpupzealot

2014/10/23

@Entity1037 It's in the BaseWord class and Tile class(a inner class of BaseWorld). It's a bit difficult to read.
DieKatze117DieKatze117

2014/12/18

o.o wow nice job
DieKatze117DieKatze117

2014/12/18

looks like its time for me to learn greenfoot again ;3
dan11dan11

2014/12/19

I feel like it should be called Unlimited Fire :)
songolekorsongolekor

2014/12/21

WOW, very cool.. make me envy :D ++++++++++++++++++++++++++++++++++++++++++++++++++++ I am a newbie in Greenfoot, and I need suggestions or feedback for the development of my project. thanks :) dont forget to visit my scenarios: http://www.greenfoot.org/scenarios/12903 http://www.greenfoot.org/scenarios/12875