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danpost
danpost presents ...

2014/3/5

Not For Epileptics

WARNING: Run at your own risk if you are prone to epileptic fits.

There is an ExpandingText support class included in this demo.

3022 views / 11 in the last 7 days

2 votes | 0 in the last 7 days

Tags: simulation demo with-source uaslp code danpost hexagon

This scenario is a member of: Fractals & Patterns by danpost


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lordhersheylordhershey

2014/3/5

Oh if you put a fps counter on it and had it wander a range then you might get some interesting results; like a slider that would let someone increase/decrease the rate. But we would have to ask ourselves if this is a thing that should be done; I am not 100% sure what the community standards are.
PointifixPointifix

2014/3/5

always cool to be able getting a look into your code danpost, very clean, effective and structured code! and with comments, great to learn from, i like your demos
danpostdanpost

2014/3/5

@lordhershey, at faster scenario speeds, the graphics do not keep up this the act cycles. I mean, the screen is not refreshed each and every cycle. So an fps counter would not be accurate as far as the display was concerned. I could just re-upload to unlock the scenario and allow the user to adjust the speed slider on it.
A new version of this scenario was uploaded on Wed Mar 05 23:37:15 UTC 2014
A new version of this scenario was uploaded on Wed Mar 05 23:37:35 UTC 2014
A new version of this scenario was uploaded on Wed Mar 05 23:37:44 UTC 2014
A new version of this scenario was uploaded on Wed Mar 05 23:38:09 UTC 2014
danpostsBabe1danpostsBabe1

2016/4/19

danpost this is going to be evidence in my case against you. you have been proven to make games with epileptic ways. ez 3 mil get rekt
YehudaYehuda

2017/5/10

I was staring at this until I got bored (which didn't take too long since there is not much to see). It's just a bunch of shapes which rapidly change color.
A new version of this scenario was uploaded on 2020-10-28 21:44:24 UTC

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nolttr21 Pointifix