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Comments for Carbon Patrol

Return to Carbon Patrol

A new version of this scenario was uploaded on Sat Nov 27 18:57:23 UTC 2010 Textbox made use of. A small scripting interpreter added. (not exactly visible)
A new version of this scenario was uploaded on Sat Nov 27 19:39:16 UTC 2010
A new version of this scenario was uploaded on Sat Nov 27 19:45:18 UTC 2010
A new version of this scenario was uploaded on Sun Nov 28 01:38:37 UTC 2010 Paddle speed is now faster.
DonaldDuckDonaldDuck

2010/11/28

Nice breakout game. Just a quick question though. Is the paddle made up of 3 objects? Left brick, middle brick and right brick?
DonaldDuckDonaldDuck

2010/11/28

Also, I finished level one, then used to "a" key to get to level 2 (The CO2 level) and the middle of the world (Right side of the game screen) stopped acting as a wall. Intentional?
spacebluespaceblue

2010/11/28

The paddle is one object. The World stopping is unintentional. The "a" key and the CO2 level were left over from the previous carbon patrol scenario, so I haven't corrected them yet. For now, pressing the "b" key will get you out of any level.
DonaldDuckDonaldDuck

2010/11/28

Cool, thanks spaceblue.
A new version of this scenario was uploaded on Thu Dec 02 00:03:10 UTC 2010 ball physics update
A new version of this scenario was uploaded on Thu Dec 02 03:02:21 UTC 2010 bugfixes + ball physics engine fix.
A new version of this scenario was uploaded on Fri Dec 03 23:36:17 UTC 2010 A map image added. Doesn't do anything yet. See if you can recognize this... :]
A new version of this scenario was uploaded on Sun Dec 05 03:17:55 UTC 2010 experimenting with the map
A new version of this scenario was uploaded on Sun Dec 05 15:58:15 UTC 2010 some map functionality (that can't be seen)
A new version of this scenario was uploaded on Sun Dec 05 16:15:58 UTC 2010 If you play a level, you will clear it. However, all levels are the same at the moment.
A new version of this scenario was uploaded on Sun Dec 05 16:28:13 UTC 2010 Cleared levels have no smog now.
A new version of this scenario was uploaded on Sun Dec 05 16:43:55 UTC 2010 Another ball added.
A new version of this scenario was uploaded on Sun Dec 05 21:47:59 UTC 2010 Map with icon.
A new version of this scenario was uploaded on Sun Dec 05 21:50:58 UTC 2010 lives added
A new version of this scenario was uploaded on Sun Dec 05 22:10:45 UTC 2010 more map functionality
A new version of this scenario was uploaded on Sun Dec 05 22:58:27 UTC 2010 now with coordinates
A new version of this scenario was uploaded on Mon Dec 06 21:36:42 UTC 2010 some more map functionality.
A new version of this scenario was uploaded on Tue Dec 07 18:35:40 UTC 2010 fixed a small life bug.
A new version of this scenario was uploaded on Tue Dec 07 21:31:33 UTC 2010 Two new types of blocks added.
delmardelmar

2010/12/7

Wow - nice visual effects!
spacebluespaceblue

2010/12/7

Thanks :] I just made use of the transparency of the images.
A new version of this scenario was uploaded on Tue Dec 07 23:24:36 UTC 2010 fixed a bug where blocks would stay after completing a level.
A new version of this scenario was uploaded on Wed Dec 08 22:13:32 UTC 2010 Fixed a bug where the ball would fly through unbreakable blocks.
A new version of this scenario was uploaded on Sun Dec 12 22:22:52 UTC 2010 Fixed a rounding error.
A new version of this scenario was uploaded on Sat Dec 18 00:07:06 UTC 2010 Fixed an issue with the ball's speed.
spacebluespaceblue

2010/12/18

This may be a bit random, but I love the new "This is mine!" button. :)
JL235JL235

2010/12/19

>> This may be a bit random, but I love the new "This is mine!" button. :) Thank you!
Builderboy2005Builderboy2005

2010/12/20

My ball got stuck running circles around a block :(
spacebluespaceblue

2010/12/20

Yeah it does that a lot. I have yet to figure out how to fix that.
A new version of this scenario was uploaded on Tue Dec 21 22:41:28 UTC 2010 Fixed the bug where a ball could pass through blocks and get stuck.
spacebluespaceblue

2010/12/21

@Builderboy2005 the ball issue is now fixed :)
A new version of this scenario was uploaded on Tue Dec 21 23:42:27 UTC 2010 Multiple lives capability. [F] powerup added.
A new version of this scenario was uploaded on Wed Dec 22 01:03:33 UTC 2010 [F] bug fix.
A new version of this scenario was uploaded on Wed Dec 22 01:25:43 UTC 2010 life icon update.
A new version of this scenario was uploaded on Wed Dec 22 01:32:08 UTC 2010 fixed lifeicon bug.
A new version of this scenario was uploaded on Wed Dec 22 01:43:26 UTC 2010 lifeicon bug number 2.
A new version of this scenario was uploaded on Fri Dec 24 22:39:00 UTC 2010 Attempting to implement tabs.
A new version of this scenario was uploaded on Fri Dec 24 22:50:48 UTC 2010 Fixed "/ by 0" bug. Starting to design the levels (The only level designed is (4, 2).)
A new version of this scenario was uploaded on Sat Dec 25 21:10:46 UTC 2010 Tabs are now working.
A new version of this scenario was uploaded on Sat Dec 25 21:42:59 UTC 2010 New Default level.
DonaldDuckDonaldDuck

2010/12/26

Sometimes, the ball gets stuck on a block (Starts twitching out of control, trying to free itself) and game play pretty much ends. Other times, the ball completely ignores the wall on the right and flies right through it.
A new version of this scenario was uploaded on Tue Dec 28 01:06:54 UTC 2010 Ball should not go off the right side (please tell me if it still does).
spacebluespaceblue

2010/12/28

Thanks :) I'll try to get that fixed.
A new version of this scenario was uploaded on Tue Dec 28 22:03:48 UTC 2010 new graphics capabilities.
A new version of this scenario was uploaded on Tue Dec 28 22:59:42 UTC 2010 Encyclopedia is now dynamic; whenever you get an unknown powerup, it will update.
A new version of this scenario was uploaded on Wed Dec 29 01:42:14 UTC 2010 Some more / by 0 errors fixed.