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A new version of this scenario was uploaded on Wed Feb 19 17:39:23 UTC 2014
trees and buildings collide as squares instead of circles
added a AI that moves all the unit as a group to different places of the map
A new version of this scenario was uploaded on Tue Apr 22 01:25:57 UTC 2014
*disabled random moving ai thing
*new controls, left click to select units via selection box
right click to move selected units.
*added fog(game is now 300% laggier :D)
Dude, this plus the scrolling and the collision issues and the vampire particle effects? This will certainly need multithreading unless we can some how optimize the program through other means. Also, post the progress up on the facebook page, and I might post up some new art on deviantart, give me some critisizm eh?
2014/4/22
2014/4/22
2014/4/22
2014/4/22
2014/4/22
2014/9/23
2015/2/26