A new version of this scenario was uploaded on Sat Dec 21 08:07:02 UTC 2013
provided source code so can anyone who knows whats going on teach me on how to make this more efficient because right now this doesnt load on most computors i tried.
A new version of this scenario was uploaded on Sat Dec 21 08:41:25 UTC 2013
tiny bug fix
DDDDD: im just gona assume greenfoot is trolling me. Just looked through my code and found nothing that could have caused this
A new version of this scenario was uploaded on Sat Dec 21 18:45:00 UTC 2013
*FIXED it :D
so the problem is with the never ending loop
TY Super_Hippo
* although now that im looking at it i dont understand how it got stuck in the loop :/
A new version of this scenario was uploaded on Sat Dec 21 18:53:49 UTC 2013
*ok so the problem was i didnt read the doc because apparently greenfoot.getRandomNumbers();is exclusive =_=
A new version of this scenario was uploaded on Sat Dec 21 19:52:43 UTC 2013
changes to river generation
A new version of this scenario was uploaded on Sat Dec 21 20:36:39 UTC 2013
* updated river generation again
Sometimes the river still does look quite ugly, but much better than this diagonally river :D
Actually it looks good!
Maybe you could make the river not touching the river again, so it does not loop or create some other unrealistic figures like flowing back, but I am not really sure if that is possible/"easy" to implement. Maybe worth a try.
And then, get the units working =)
A new version of this scenario was uploaded on Sun Dec 22 03:36:20 UTC 2013
*added huts(doesnt do anything yet)
A new version of this scenario was uploaded on Mon Dec 23 07:54:48 UTC 2013
*less chance for river to loop(strighter looking rivers)
*failed attempt at unit pathing can be fount in source code xD
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