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Doge
Doge presents ...

2013/12/15

The Bread Monster

Controls:
Arrow Keys or A&D Keys: move your player left and right
R: restart game
M: go to main menu


Dev Log:
[ALPHA 1] Started game development!
[ALPHA 2] Added main menu
[ALPHA 3] Added golden bread & fixed main menu bugs
[ALPHA 4] Added burnt bread
[ALPHA 5] Balanced things out & added shortcuts
[ALPHA 6] Did some more balancing, and cleaned up the code. Feel free to check it out!
[ALPHA 7] Added a doge mode and mania mode!
[ALPHA 8] Fixed game-breaking bugs caused by a secret mode, also feel free to look around the code for how to activate the hidden dogemode and maniamode.

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**IF YOU ARE ON MAC, YOU MUST PRESS "OPEN IN GREENFOOT" AND PLAY THE GAME THAT WAY, IT IS UNPLAYABLE ONLINE, I AM SORRY FOR THE INCONVENIENCE BUT IM AFRAID THAT IT IS UNFIXABLE, THANK YOU**

3966 views / 23 in the last 7 days

6 votes | 0 in the last 7 days

Tags: game fun first action new fast alpha bread paced packed

open in greenfoot
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DogeDoge

2013/12/16

Well, the gamemodes can be activated with a secret. Look around in the start button code, also all of the custom gamemodes do work, I recommend doge mode. The bread monster isn't mold he is just a monster, but hey! He might be! XD
A new version of this scenario was uploaded on Mon Dec 16 21:17:28 UTC 2013
A new version of this scenario was uploaded on Mon Dec 16 21:17:54 UTC 2013
emmkhajiitemmkhajiit

2013/12/17

I can't find it ;/ Alright well it is fun to play, I'm going to use some of your code to make a game with similar controls and what not, but of course I'll give you credit, it's just a project for my programming class, is that alright? :D
DogeDoge

2013/12/18

Most definitely! Also to activate the secret modes here are the instructions: dogeMode: hold down on the "k" key and click start maniaMode: hold down on the "l" key and click start Thanks for becoming a fan aswell!
A new version of this scenario was uploaded on Wed Dec 18 00:24:49 UTC 2013
A new version of this scenario was uploaded on Wed Dec 18 03:31:30 UTC 2013
A new version of this scenario was uploaded on Wed Dec 18 03:31:46 UTC 2013
emmkhajiitemmkhajiit

2014/1/10

How did you get the food to not "build up" at the bottom of the screen? That's the only issue I'm having with the code.
danpostdanpost

2014/1/10

@emmkhajiit, it is just a matter of putting a positional check on the food: if (getWorld() != null && getY() > getWorld().getHeight()-20) getWorld().removeObject(this); When put as the last line in the act method of the class of the food, this will first ensure the actor is still in the world and then if it is and the actor is within 20 pixels of the bottom of the window, remove it from the world.

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