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Comments for Global Men

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A new version of this scenario was uploaded on Wed Nov 04 04:19:54 UTC 2009
kenshinakhkenshinakh

2009/11/4

Nice, you forgot to put in checks for when the character goes to the world edges. Is this going to be 2 player, (u said race?_)?
LilpowerdudeLilpowerdude

2009/11/4

Oh, haha I think I should change the name to TheAdventuresOfGlobalMan I decided not to make it a scroll world, cuz Im going to have lots of objects moving around and a scroll world will be just a hassle :P I think I might add 2 player after I establish the storyline for the first player.
kenshinakhkenshinakh

2009/11/4

Ah I see. Why not The Adventures of Global Man ? lol. Did you get your character to work with moving objects yet?
plcsplcs

2009/11/5

Nice addition with the double jump (enables me to skip large parts!), any progress on further features? Also, please remember the aim for the competition is: "The environment, conservation and global warming", so keep that in mind when designing the scenario's as those with more focus on these three areas will be looked on more kindly by the judges.
kenshinakhkenshinakh

2009/11/7

Did you fix the glitch where the player is between the wall and a platform while trying to move forward? There's an easy work around for that too, if you just tell the isBlack method to return true whenever it tries to check for coordinates outside the world.
A new version of this scenario was uploaded on Sun Nov 08 05:24:51 UTC 2009
minimeminime

2009/11/8

why don't you make it so when you land on a spike you bounce up
MTKMTK

2009/11/8

Seems to me that you should make it faster, because the guy walks really slow and stays invincible for quite a long time after he hits spikes.
kenshinakhkenshinakh

2009/11/8

Hey andy, it looks like most of the glitches are fixed, i think. I didn't notice the slowdown (but that might be because my mind is going a bit slow right now.) anyways, the text seems too fast (and I know that i can read up to 375 wpm), maybe you can allow the text to be clicked? Also, a tiny little bug that probably doesn't matter, but the character can seem to jump on the bottom spike and if you hold jump, you can avoid getting hurt.
MTKMTK

2009/11/8

I just thought that the character moves quite slow, whether it is a glitch or you made it that way.
A new version of this scenario was uploaded on Sun Nov 08 22:40:38 UTC 2009
LilpowerdudeLilpowerdude

2009/11/8

kenshinakh: yea that's true, I think I'll fix that up soon. Just need to change a few numbers oh okay I'll check to make sure the spikes are working properly. I think I didn't align the map and the background correctly MTK: Yeah, I'll try to change the character speed by wednesday. It's true that I have to change that aspect cuz this is a fast paced action game :/
MTKMTK

2009/11/8

Nice new functionality! But I find the left-hand control very awkward.
LilpowerdudeLilpowerdude

2009/11/8

Oh I see... is there a certain set of controls that you prefer? just wondering because if there is alot of disagreement over prefered controls, I will definately try to add a control setting option :P
kenshinakhkenshinakh

2009/11/9

Hm maybe you can allow for both the right hand/ left hand controls? Or if that's too hard... make control setting options... (i thnk that is harder cause it took me like 10 minutes compared to the 2-3 mins of allowing left/right hand controls.). Anyways. Finally, color xD. You know, if you're using an rgb map, you can have the color of the background be anything you want. just the rgb map have to be black. (Also, i think you aligned it right, because the glitch only happens when i jump down on the spike closest to the wall and tap jump rapidly.) Pretty good so far. Oh, is the little man in a world where gravity doesn't add up? Because it could be that no gravity = optical illusion of slow fall and slow movemnt. just a thought.
MTKMTK

2009/11/9

Arrow keys.
MTKMTK

2009/11/9

Maybe you could combine left/right handed controls, for example this for the up key: if(Greenfoot.isKeyDown("w") || Greenfoot.isKeyDown("up")) { //Do Something }
A new version of this scenario was uploaded on Mon Nov 09 05:56:10 UTC 2009
plcsplcs

2009/11/9

You really shouldn't need to hardcore that. Why not have a controls setting class which contains the names for all the moves you have, then you can just call the methods where you need to?
A new version of this scenario was uploaded on Tue Nov 10 03:17:59 UTC 2009
kenshinakhkenshinakh

2009/11/10

Hm. I don't know why, but it seems like the wav is taking a while to load in your game. The applet also crashed on me when I first tried doing a jump or anything that had a sound. I'm not sure why it's happening though :/. How high quality is the sound being played ? (like bitrate and sample rate). Lowering the quality of the sound might make it lag less, but I'm not really sure unless i can see the source code.
kenshinakhkenshinakh

2009/11/10

Hm. I don't know why, but it seems like the wav is taking a while to load in your game. The applet also crashed on me when I first tried doing a jump or anything that had a sound. I'm not sure why it's happening though :/. How high quality is the sound being played ? (like bitrate and sample rate). Lowering the quality of the sound might make it lag less, but I'm not really sure unless i can see the source code.
A new version of this scenario was uploaded on Tue Nov 10 03:52:19 UTC 2009
A new version of this scenario was uploaded on Tue Nov 10 03:58:18 UTC 2009
A new version of this scenario was uploaded on Tue Nov 10 04:26:26 UTC 2009
LilpowerdudeLilpowerdude

2009/11/10

ah i see... I fixed that too... Thanks for letting me know what to change :P the first 2 times of punching and jumping still has a problem tho so its gonna take some time to readjust everything :P
A new version of this scenario was uploaded on Tue Nov 10 17:56:37 UTC 2009
A new version of this scenario was uploaded on Wed Nov 11 07:16:33 UTC 2009
kenshinakhkenshinakh

2009/11/11

pretty nice! you got a lot done today!
MTKMTK

2009/11/11

Good progress! And I think that for the text a fixed width font would probably be better, the letter spacing is all wrong for me. (but still readable, though)
kenshinakhkenshinakh

2009/11/11

To do that, you just have to replace Font with this line of code: Font font = new Font("Monospaced",getImage().getFont().getStyle(), getImage().getFont().getSize()); (remember to do getImage().setFont(font)! or it won't set the new font u made.
A new version of this scenario was uploaded on Thu Nov 12 04:27:55 UTC 2009
MTKMTK

2009/11/12

The letter spacing is very good now!
A new version of this scenario was uploaded on Mon Nov 16 07:06:52 UTC 2009
A new version of this scenario was uploaded on Mon Nov 16 07:32:43 UTC 2009
minimeminime

2009/11/16

to much time to load but good game
minimeminime

2009/11/16

took me 5 minutes to load