Report as inappropriate.
This is a still unfinished rigid body physics engine.
As for now I have implemented the ability to apply forces to arbitrary points on the object and to bounce off walls.
I will later try handling object-object collisions, once I figure out collision detection.
It right now detects floor collisions, but I don't think they're right.
Anyway, in this stage you can thrust around the block by the red dot using the IJKL keys, and try to slam it against the walls to see it bounce.
And I am developing this in GNU/Linux :)
UPDATE: Fully implemented wall collisions with rotation!
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