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Comments for FastImage

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mjrb4mjrb4

2009/10/26

Very nice :-)
A new version of this scenario was uploaded on Tue Oct 27 20:37:34 UTC 2009
kenshinakhkenshinakh

2009/10/27

pretty cool! Reminds me of windows media player's color thing.
Builderboy2005Builderboy2005

2009/10/27

That pretty much what i was inspired by!
PiRocksPiRocks

2010/9/26

whoa! EPIC!
Thanks :) Im hoping to upload something 9000 times more epic very soon too! It depends on when the new Greenfoot is released though
PiRocksPiRocks

2010/10/11

Greenfoot 2.0 is released - I'm waiting...
Builderboy2005Builderboy2005

2010/10/11

Haha now that its released i can actually start to finish the demo :P Be patient!
PiRocksPiRocks

2010/10/19

Patience isn't one of my strong points... Its been over a week!!! Can you hurry up and release a prototype? (this waiting is killing me - not enough to stop me programming, naturally, but killing me none the less).
Builderboy2005Builderboy2005

2010/10/19

Well you are just going to have wait a bit longer :P Trust me the wait will be worth it. In the meantime i am updating my armature scenario to better work in Greenfoot2.0 and without any method overloading.
A new version of this scenario was uploaded on Tue Oct 19 20:36:22 UTC 2010 Added a 7th animation using a fun tunnel algorithem
AndresAndres

2010/10/19

This is a little over my head. Still, I'm surprised that for() loops that repeat for the images width and height are faster than greenfootImage. Thats awesome
Builderboy2005Builderboy2005

2010/10/19

The reason for its speed is because i am using some very low level access to the actual data that GreenfootImage uses to represent the Image
Builderboy2005Builderboy2005

2010/10/26

Lol PiRocks where did you go! I released the game demo you were so eager to see :P
PiRocksPiRocks

2010/10/29

Hey! I may love to program (and spend WAY too much time doing it), but I still have a life! I don't check back every day...
trimiltrimil

2014/6/28

I love #5 ;)!