The user highscore was just added there as a temporary replacement for actually coming up with something good, so I will work on it. And it is not supposed to go so fast that is something I am going to work on.
I do. Really, there is no limit built in to the game. However, if you call can(int direction); it uses the same variables described in the wombat scenario to figure out if you scroll that far out. The variables it uses to know that are the scrolly and scrollx variables at the top of the man class. You can play with these and see the result.
Thank you tenguorange90. However, the point of the engine is not just for angry birds. The point is for people to have the a base for their own games, be it angry birds, rag-dolls, etc. I merely put in the slingshot and green "pigs" to demonstrate its capabilities. I will almost certainly create an angry birds spin-off with this and will implement your suggestions.
I believe that is from the ball thinking it is on top of a block. The beeper image is larger than the ball in it so the scenario thinks it has hit something when it has it. I might fix it anyway though.
2012/7/7
Cube Collision
2012/7/7
Rainbow Runner
2012/7/7
Cube Collision
2012/7/6
Scrolling Man
2012/7/6
Wombat Puzzles
2012/7/5
Physics
2012/7/5
Wombat Puzzles
2012/7/5
FireWorks
2012/7/4
Physics