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MatheMagician's Comments

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Spectacular! Would you mind sharing the code? I would love to see the algorithm that you used to solve it.
Yes, Spilli, they are a tad "twitchy" when they have hit the ground. Again, though, this is an easy fix.
Oops, sorry. I know you are spower, my autocorrect did that.
Thanks for the suggestion slower, but part of the fun to me is that I am doing this all from scratch, save for a bit of code borrowed from nccb to rotate the edges of the blocks.
About the seals going under the water, take a look at the actor API for the method "setPaintOrder();": it should solve your problem.
Could you make it harder? I killed 734 and I think it is getting easier. Anyway, the whole thing is pretty clean.
I figured it out. It was reading some code I copied, and I don't use a lot of spaces. That would explain it. Anyway, awesome!
I love the towers of Hanoi puzzle! Except for the bug mentioned above, this is a great implementation of it, too.