Oh I see. Online, yes performance is always bad. But offline Greenfoot has a very small performance penalty.
The main way of optimizing this is to improve the raycasting algorithm. I am working on running on the GPU, and on using a „bounding volume hierarchy“ which groups walls in the same area into groups so not all have to be tested.
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Avoid The Obstacles
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Avoid The Obstacles
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chrome://dino
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aMAZ3
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aMAZ3
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aMAZE
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Google online offline dino game
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Test
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Epic Spongebobrunner