They're supposed to bounce just high enough to get under if you time it right (similar to the original Pang, that was one of the challenging parts). I'll probably add in a difficulty option that adjusts how high they bounce.
A few things (it's been a while since I've looked at Bounce)
- It's coming along incredibly! Great work man!
- You don't need to give me any fine details but I'm curious, what is the concept behind the "glowing trail" effect?
- That recent comment about threads got me learning about multi-threading, thanks :D!
- Not rushing you but I can't wait to see the finished product (and source code, but that's up to you :D)!
2012/6/28
Scrolling
2012/5/21
Modern Pang
2012/5/21
Modern Pang
2012/5/14
Nightmare: Emergence
2012/5/4
Bounce
2012/4/29
2D Bump Map
2012/3/19
Platforming
2012/3/19
Curves
2012/2/26
Chess: Drag-n-Drop