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Would help if you 'Save the world' before uploading.
Next time -- 'Save the world' before uploading.
All mazes saved between Sun Apr 6 23:22:37 and Mon Apr 7 15:00:16 should be discarded and a new maze started. Visited rooms was not being saved properly. Ignore this, if you have no concern over this. Sorry for the inconvenience.
Any mazes saved between Sun Apr 06 23:22:37 and Sun Apr 06 23:49:01 should be discarded and a new maze started. Sorry for the inconvenience.
Now you can view the codes of the Maze and Menu classes from the menu screen.
@Entity1037, actually, no -- I had not seen that particular comment. However, if I had, I do not think I would have made such a fuss of having people guess how this was done.
@Rishav_Agarwal, do not fret, the source will be included soon.
@lordhershey, how in the world did you come up with that!! Very close! Being the seed is a 'long' type, I had to break it up into two 'int's. I used a third 'int' for the players location. Finally, 16 bits per string character yields 96 characters. Still have available the score field, 7 general ints and 3 fifty-character Strings. I guess I will have to hurry up and document the code and upload it.
@Rishav_Agarwal, sorry. The source will not be given until someone figures out how I was able to save the large maze using the limited storage available through UserInfo.