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Greenfoot back

lordhershey's Comments

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It is not too bad of a glitch, could be used to the players advantage at times I think. Need to put some bad guys in there.
How do you kill that super big yoshi-zilla? I hit him many times, but you have no idea how much damage he is taking.
Seems pretty good, though I found this on the test stage, I can jump and sort of cling to the wall, You can only leave the wall by walking in the opposite direction. Is that a bug or a feature?
I have no idea what this is.... I did make me ,laugh. Not sure why....
The imagery on this game is a little interesting. You're a guy, women are falling from the sky, you must shoot them with your 'rod' so they turn into babies before they hit the ground... Controls are a little wonky, Arrow keys to move, mouse to aim, but spacebar to fire.
here is the fatal crash at level 146 on extreme setting. java.lang.OutOfMemoryError: Java heap space at java.awt.image.DataBufferInt.<init>(Unknown Source) at java.awt.image.Raster.createPackedRaster(Unknown Source) at java.awt.image.DirectColorModel.createCompatibleWritableRaster(Unknown Source) at java.awt.GraphicsConfiguration.createCompatibleImage(Unknown Source) at greenfoot.util.GraphicsUtilities.createCompatibleTranslucentImage(GraphicsUtilities.java:189) at greenfoot.GreenfootImage.<init>(GreenfootImage.java:130) at Healthbar.update(Healthbar.java:53) at DPS.act(DPS.java:32) at greenfoot.core.Simulation.actActor(Simulation.java:583) at greenfoot.core.Simulation.runOneLoop(Simulation.java:541) at greenfoot.core.Simulation.runContent(Simulation.java:215) at greenfoot.core.Simulation.run(Simulation.java:205)
think it is the sounds killing it: Exception in thread "Thread-17" java.lang.OutOfMemoryError: unable to create new native thread at java.lang.Thread.start0(Native Method) at java.lang.Thread.start(Unknown Source) at com.sun.media.sound.DirectAudioDevice$DirectClip.open(Unknown Source) at com.sun.media.sound.DirectAudioDevice$DirectClip.open(Unknown Source) at greenfoot.sound.SoundClip.load(SoundClip.java:145) at greenfoot.sound.SoundClip.open(SoundClip.java:108) at greenfoot.sound.SoundClip.processState(SoundClip.java:273) at greenfoot.sound.ClipProcessThread.run(ClipProcessThread.java:74) at java.lang.Thread.run(Unknown Source) Exception in thread "Thread-34051" java.lang.OutOfMemoryError: unable to create new native thread at java.lang.Thread.start0(Native Method) at java.lang.Thread.start(Unknown Source) at com.sun.media.sound.DirectAudioDevice$DirectClip.open(Unknown Source) at com.sun.media.sound.DirectAudioDevice$DirectClip.open(Unknown Source) at greenfoot.sound.SoundClip.load(SoundClip.java:145) at greenfoot.sound.SoundClip.open(SoundClip.java:108) at greenfoot.sound.SoundClip.processState(SoundClip.java:273) at greenfoot.sound.ClipProcessThread.run(ClipProcessThread.java:74) at java.lang.Thread.run(Unknown Source)
If I were to suggest one little thing, when the game starts - hold the action up until the player presses a key.
seems to be just fine to me.