Thanks for nice comments. I will implement the other objects, which exist already, like flamethrower, in the next levels.
@ Game/maniac : I can send you a jar file if you want to try.
I thinks, that isn't possible because the whole scenario stops. But maye you could implement a boolean variable called break. If the player loses it would be true. And all act-methods of all classes, EXCEPT the time-counter will only work if break==false. So if it is true nothing will happen. I made it this way in my game.
2013/5/1
Catch That Egg
2013/4/30
Workshop
2013/4/30
Workshop
2013/4/30
Halo Defense
2013/4/25
Weeping Angels
2013/4/25
Tiny Tank
2013/4/24
Frogger
2013/4/24
Pac(The Battle with the Box Heads)
2013/4/24
juego del delfin