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Assistance In Generalizing Code - Method
By DaRafster, with 5 replies.
Last reply by DaRafster, over 6 years ago:
danpost wrote...
Then add those parameters to the method signature and use them: <Code Omitted>
Thank you will give it a shot!
Mülltrennung/Wasteseparation
By Cool, with 11 replies.
Last reply by Cool, over 6 years ago:
I uploaded my Scenario here...
It Works!!! Tank you all so much for your help! <3
showText
By MrBradley, with 2 replies.
Last reply by danpost, over 6 years ago:
Super_Hippo wrote...
No, the showText method is only a very simple way to show text. For more advanced options, you have to draw the text with any font and color on a GreenfootImage.
... and use an
Actor
object to display it.
Location of actor
By tbag, with 1 reply.
Replied to by danpost, over 6 years ago:
tbag wrote...
How do I make an actor(A) appear where another actor(B) is located at?? and by appear I meant at the preset location of actor B and actor A must move along with actor B unless I press another key to release it.
Add a field to ActorB to hold an ActorA object: <Code Omitted>
How to reset the food when the eater was died?
By Rafiqi_Fariz, with 4 replies.
Last reply by Rafiqi_Fariz, over 6 years ago:
yeah it is working. Thank you very much danpost :)
if counter
By TakedaYeet, with 2 replies.
Last reply by danpost, over 6 years ago:
TakedaYeet wrote...
please help
Need Counter class codes (at minimum).
how do I attack an enemie nearby?
By ha2an, with 1 reply.
Replied to by danpost, over 6 years ago:
In line 37, the first expression for the
if
condition is not a
boolean
(it is a
List
object). Also, the second part will always be
true
as you are assigning that value to it and not comparing that value to it.
Inaccurate Grid of Squares?
By Gorn, with 1 reply.
Replied to by Super_Hippo, over 6 years ago:
Change line 27 to <Code Omitted> Or change it it something like this: <Code Omitted> Currently, you are filling a rectangle between (col|row) and (10|10) in the image with the size of 10×10. So the higher col and row get, the smaller the black rectangles will be. You can also move the content of the act method into the constructor.
help with a counter
By TakedaYeet, with 7 replies.
Last reply by danpost, over 6 years ago:
TakedaYeet wrote...
yes, i just dont know the code to check the amount
Will need to see
Counter
class code and scoring codes. Any code we provide now would be just pseudo-code (which I basically described above).
Continuously moving upon mouse click
By Vishnu19, with 2 replies.
Last reply by danpost, over 6 years ago:
The thing that will change is the speed of the actor (-1 or 0). So, it would make sense to use a variable for the speed and just change its value when clicked. The
move
command should not be inside the "if mouse clicks this" block of code.
Re-sizing Image
By DaRafster, with 3 replies.
Last reply by danpost, over 6 years ago:
I would start with a static int variable that contains a zoom percent value initialized at 100 (percent) and base all image sizes (and world dimensions) on it. You can then reduce its value and create a new world to resize everything. Just make sure you do not let the field value get too low (10 might be a fair minimum value). When sizing, multiply by zoom factor, then divide by 100 (<< originial size >> * zoomPercent/100).
Actor's Weapon Problem
By Rafiqi_Fariz, with 4 replies.
Last reply by Rafiqi_Fariz, over 6 years ago:
i already finish this case by myself hhh. i make new method call
fire
and use it when it is touching by the robot. Thank you for your answers
Repaint and GetRandomNumber
By ItzTigerr, with 3 replies.
Last reply by Super_Hippo, over 6 years ago:
Use this in the world’s constructor: <Code Omitted>
World Constructor Threw in an Exception - Help
By DaRafster, with 2 replies.
Last reply by DaRafster, over 6 years ago:
That was it, I didn't notice I missed one value within the xValues array. Many thanks
Change Background while Mouse ist over a specific area
By xandreas_1, with 1 reply.
Replied to by danpost, over 6 years ago:
Use a boolean field to indicate mouse being over that area or not (or indicating background state): <Code Omitted>
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