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Current Discussions
How to add an object with a specific image.
By murphys, with 2 replies.
Last reply by murphys, over 12 years ago:
Thank you danpost for your reply. Yes, the Key class does provide specific images (white key or black keys) when the keys are constructed. I guess I should look at that code and adapt it for my purposes. That "one last question" was Colombo-esque in its pertinence. Thank you again.
Sin, cos, and tan?
By nooby123, with 9 replies.
Last reply by Duta, almost 13 years ago:
If its that you're wanting to do,
click here.
(^Shameless self promotion)
Menus, Score-counters and Lives?
By Dom, with 1 reply.
Replied to by danpost, almost 13 years ago:
See 'reply to Game Help'.
[Ask] Rough Terrain Problems
By Zhirayuki, with 4 replies.
Last reply by Zhirayuki, almost 13 years ago:
yes exactly... dunno the logic , anyway he didn't share the code
Odysseus Game Help
By tallyaka, with 2 replies.
Last reply by tallyaka, almost 13 years ago:
Ok thanks! I wanted to put it in my actor so i fiddled with it a little, but thanks!
img help
By Tomc84, with 1 reply.
Replied to by DonaldDuck, almost 13 years ago:
I don't know if I know what you mean but from what I see, you should be calling remove(Hollow) as you already have a reference to a specific object. Also, you can't change your hollow to a pow if you remove the hollow. It looks like you shouldn't remove the hollow, but change to Hollow.setImage("comicpunch.png"); so it changes the image of the object at the offset instead of the image of the current object.
Too many Datas
By Busch2207, with 2 replies.
Last reply by Busch2207, almost 13 years ago:
That's a brilliant idea! It works perfekt! :D Thank you. I just have heard, that it needs longer, to load a byte variable, than an int variable. Is this true?
Help!
By Dom, with 35 replies.
Last reply by Dom, almost 13 years ago:
THANK YOU SO MUCH! IT'S DONE!!!!! AFTER 3 HOURS, IT IS COMPLETE. YEAH! I listened to what you said, but instead of making the world bigger and adding walls as I don't know how to add walls, i simply just moved the platform away form the dge of the world. Thank you so so much!
Changing the image of Actors from inside the World.
By Omniscience, with 13 replies.
Last reply by danpost, almost 13 years ago:
As I am not sure as to all the specifics of your scenario, it is hard to say how I would have done it. Do I understand correctly, that the images are changing size to make it appear they are getting closer (or farther) from the observer? If so, I probably would have three variables, two to hold the scale at full size (x and y) and the other to hold the current percentage of full size; then I would have seperate classes for Truck and Camel, putting a public method in the Truck class to call when the object needs swapped
One object "chasing" another
By tallyaka, with 8 replies.
Last reply by tallyaka, almost 13 years ago:
Ok, it's working. I'm publishing my "so far" version go
here
to check it out! p.s. Thanks a ton! Never would have figured all that out on my own.
keyboard control
By Alfie5, with 4 replies.
Last reply by Alfie5, almost 13 years ago:
Thank You
Can any one give me pointers* on cameras in java?
By Anthony_Tatowicz, with no replies.
So im trying to create some programs to use cameras, like a webcam or a kinect for many different reasons, but i have no idea were to start on even inputing/ getting data from the camera any help would be appreciated.
Making better pseudorandom numbers?
By Anthony_Tatowicz, with 17 replies.
Last reply by Duta, almost 13 years ago:
Don't sweat it - everyone gets things wrong sometimes, don't feel like a jerk.
how to make ai check for more than one piece of cover?
By steven0784, with no replies.
i have a move method but i think i don;t know how to make it so that the soliders will check if there is more than one cover on screen private void move() { List b=getWorld().getObjects(NaziCover.class); int Distx, Disty; double angle; if(b.size()>0) { NaziCover B=(NaziCover)b.get(0); if (B.getUnderCover() <= 2) { Distx=getX()-B.getX(); Disty=getY()-B.getY(); angle=Math.toDegrees(Math.atan2(Disty,Distx))+180; //The next part of the code make the zombie move forward depending of his speed and direction angle = Math.toRadians( (int)angle ); int x = (int) Math.round(getX() + Math.cos(angle) * Speed); int y = (int) Math.round(getY() + Math.sin(angle) * Speed); setLocation(x, y); if(u == 1) { B.UnderCover(); h = 1; u--; } else { } } else { if( h ==1) { Distx=getX()-B.getX(); Disty=getY()-B.getY(); angle=Math.toDegrees(Math.atan2(Disty,Distx))+180; //The next part of the code make the zombie move forward depending of his speed and direction angle = Math.toRadians( (int)angle ); int x = (int) Math.round(getX() + Math.cos(angle) * Speed); int y = (int) Math.round(getY() + Math.sin(angle) * Speed); setLocation(x, y); } else { setLocation(getX() - 5, getY()); } } } } so how do i make it so they check for more than one piece of cover so that if one is full the other one will check if there is more cover instead of just moving left.
classes and methods
By Alfie5, with 4 replies.
Last reply by darkmist255, almost 13 years ago:
Hmm... I must've missed something when I did my crab scenario (very likely), because I don't have an animal class anywhere :(. Sorry, but I would need to see what the animal class is to see why it doesn't like your code. Do you know if there's a download somewhere on the site to a completed crab scenario (I looked for a bit, but had no luck). If not, do you think you could post the animal class methods on this discussion?
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