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Can't start Greenfoot =(
By Dennis, with 10 replies.
Last reply by cgk, about 14 years ago:
Hello davemac thanks for your help. I found an explanation in German. See: http://www.rootz.de/2011/02/debian-6-0-squeeze-java-apps-haben-probleme-mit-netzwerkverbindungen/#more-1966 which links to http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=560044 it says to do sudo sed -i 's/net.ipv6.bindv6only\ =\ 1/net.ipv6.bindv6only\ =\ 0/' /etc/sysctl.d/bindv6only.conf sudo invoke-rc.d procps restart now greenfoot starts. Just to make it clear: my log starts with
Need A Hint: How to use a loop and array in...
By Loopy, with 3 replies.
Last reply by Loopy, about 14 years ago:
I think I understand that. Thank you.
counter
By lbk14, with 3 replies.
Last reply by davmac, about 14 years ago:
There are plenty of examples out there, see
tutorial #6
for instance.
Constructor
By Matt, with 5 replies.
Last reply by Matt, about 14 years ago:
I tried it and it worked. Thanks for all your help
Reset atWorldEdge
By needcodehelp, with 1 reply.
Replied to by SPower, about 14 years ago:
When you detected you 'fall off' an edge, you need to reset the world doing this: <Code Omitted>Replace 'MyWorld' by your own subclass of World.
Stopping at walls
By TheYoung0ne, with 8 replies.
Last reply by TheYoung0ne, about 14 years ago:
Thanks for all of your help...everything works as intended.
How do you make a method to check if on ground?
By kevinchaoo, with 8 replies.
Last reply by davmac, about 14 years ago:
For reference:
First Jumping video tutorial
Second Jumping video tutorial
Animation problems
By dlanni, with 3 replies.
Last reply by dlanni, about 14 years ago:
Yay, it works! Thanks again for all your help. Now all I have to do is draw a few more walking Lanas so it doesn't look so clunky, then implement your collision detection in one of the rooms, then make the NPC cat wander around, then draw a wardrobe and install it and code it, then make GUIs for various choices, then figure out how to use scale, then...all before next Wednesday!
Radius Collision
By Gazzzah, with 3 replies.
Last reply by davmac, about 14 years ago:
Gazzzah, I think the suggestion was that you actually check the documentation, and see what methods are available. In terms of getting the finer details working, I think you need to narrow your questions down a bit, and perhaps post some code (whatever you have) to provide a basis for suggestions.
getWorld().removeObject(this); // Actor not in world error
By needcodehelp, with 3 replies.
Last reply by needcodehelp, about 14 years ago:
Thank you, will try!
How do you detect whether certain actors are gone
By kartikitrak, with 5 replies.
Last reply by kartikitrak, about 14 years ago:
Thanks so much! It worked perfectly : D
A strange NullPointer
By darkmist255, with 3 replies.
Last reply by darkmist255, about 14 years ago:
Well, all appears to be fine and dandy after cleaning up a bunch of code, I think I must've called the method twice? That was more difficult than it should've been :D.
nullpointerexception
By tylers, with 1 reply.
Replied to by davmac, about 14 years ago:
Then 'p' is null.
Help with a function? :)
By Jesse_Orange, with 9 replies.
Last reply by Jesse_Orange, about 14 years ago:
This code in SnakeHead adds a SnakeBody <Code Omitted> This is the SnakeBody
onGround question
By xChocoMel, with 1 reply.
Replied to by MrDoomsday, about 14 years ago:
Why not just add a second boolean like "onPlatform()" and use Platform.class in that one instead?
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