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Greenfoot
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By steved, with 7 replies.
Last reply by steved, over 13 years ago:
Thanks guys looks like its working now. Ill probably be done with the update in a day or two. By the way the game this is for is platforms of meh.
Getting dx and dy from rotation and speed.
By kiarocks, with 8 replies.
Last reply by kiarocks, over 13 years ago:
Thanks, that worked.
Need some help with my Game
By Azzarrel, with 2 replies.
Last reply by Azzarrel, over 13 years ago:
ty for the fast answer. I'll try it.
Programming books
By Chantal, with 3 replies.
Last reply by Chantal, over 13 years ago:
thank you for replying.it is a great help.=)
Movement help
By Mongoose, with 2 replies.
Last reply by Mongoose, over 13 years ago:
Thank you sir. I'm going to keep working hard!
Using the inbuilt scoreboard
By davemib123, with 6 replies.
Last reply by davemib123, over 13 years ago:
yep - ure right. creating new works.
It should Work...
By LolaLuna, with 11 replies.
Last reply by danpost, over 13 years ago:
If you do not mind the speed at level 3 being 66, instead of 65, you could code this: <Code Omitted>Also, your movement methods could be simplified like the one below: <Code Omitted>
removing enemy life
By davemib123, with 4 replies.
Last reply by davemib123, over 13 years ago:
ah rite :) thanks for the info
making "walls" and detecting impact
By sparrow72, with 14 replies.
Last reply by danpost, over 13 years ago:
@09blackn, Look at the code of my
Barriers and Bars Demo
.
boss movement pattern
By davemib123, with 12 replies.
Last reply by davemib123, over 13 years ago:
yep. I've uploaded the scenario with that in. edit: works great. many thanks for that.
Terminal window
By ms20492, with 4 replies.
Last reply by ms20492, over 13 years ago:
Hmmm...thanks for trying. I'm guessing that JOptionPane input would work fine. Perhaps I'll just use BlueJ for the early system.In input stuff. I think main should be fine...that should be similar between platforms? I've not gone through the tutorials yet, so there might be more to Greenfoot than I understand. Thank you!
score not subtracting
By davemib123, with 3 replies.
Last reply by SPower, over 13 years ago:
With following, do you mean set it to a location near to the boss? If yes, do this: <Code Omitted>and btw, turnTowards will
turn
the Actor to face a location, it doesn't move to it.
firing direction
By davemib123, with 1 reply.
Replied to by SPower, over 13 years ago:
Change act to: <Code Omitted>
splitting the counter
By davemib123, with 2 replies.
Last reply by davemib123, over 13 years ago:
true - just wanted to experiment :)
turning on impact
By davemib123, with 16 replies.
Last reply by davemib123, over 13 years ago:
on first impact it doesnt work, but after that you will see a very slight turn
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