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Greenfoot
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Current Discussions
references and spawning problems
By KierTulp, with 1 reply.
Replied to by danpost, over 12 years ago:
It seems you are trying to make things so much more difficult than they have to be. All the 'spawn' methods and references are probably confusing you to death. You need to keep things simple to start. Stick with the constructors and act methods. You can always refactor the code later (moving lengthy duplicated code into methods; and breaking down the basic steps taken in the act method into sub-methods, only if the 'act' method is excessively long). I want to tell you to just delete all the 'spawn' methods and references; but, then we would be starting almost from scratch again. One th
Menu Problem for android app
By BradH, with 1 reply.
Replied to by BradH, over 12 years ago:
here is my manifest
Still and Moving Objects
By Gingervitis, with 4 replies.
Last reply by Gingervitis, over 12 years ago:
Thank you!
Is there a limit on how much stuff that can be put in a single Greenfoot game?
By Gingervitis, with 13 replies.
Last reply by danpost, over 12 years ago:
Replied to in the 'Still and Moving Objects' discussion.
Jump(for danpost)
By comandodude101, with 6 replies.
Last reply by comandodude101, over 12 years ago:
]Ok well I think I fixed it
Getting text to paragraph?
By -nic-, with 3 replies.
Last reply by -nic-, over 12 years ago:
Thanks Danpost
GreenFoot on Thin Clients
By jason_pitt, with 1 reply.
Replied to by mjrb4, over 12 years ago:
Is there anything in the debug log?
Can Greenfoot work on Windows 8?
By hallc, with 1 reply.
Replied to by mjrb4, over 12 years ago:
Yes, both Greenfoot and BlueJ work with Windows 8 - we should probably update the page.
On making the scenario icon
By MatheMagician, with no replies.
Whenever Greenfoot takes the screenshot of my scenario, it will remove a bunch of the lines on it (take a look at my z-buffering scenario to see what I mean). Is there a way to fix this?
Text field
By moobe, with 3 replies.
Last reply by moobe, over 12 years ago:
Thank you so much for your help! That was quite amazing! :D
spawning at location problems
By KierTulp, with 10 replies.
Last reply by KierTulp, over 12 years ago:
Thanks for all the help, I believe it is really close to working now, but I can't spawn my gravity beam because it doesn't exist in the world yet. "java.lang.IllegalStateException: Actor not in world. An attempt was made to use the actor's location while it is not in the world. Either it has not yet been inserted, or it has been removed." I thought of spawning a few of them out of sight, and then moving them to the location when asked, but I thought that there should be an easier and better way of doing this. Do you know a better way?
Can't open project anymore
By Solringolt, with 1 reply.
Replied to by davmac, over 12 years ago:
Too many images, or too large an image, in your project?
Move Towards
By wafflepudding, with 13 replies.
Last reply by wafflepudding, over 12 years ago:
It works! I used the !getWorld question. I really appreciate all the time you've spent helping me with this, and I'm also definitely going to make a smart rocket with the following code. Both of you were extremely helpful.
Need some help
By moobe, with 8 replies.
Last reply by moobe, over 12 years ago:
OK, but that's too easy :D Isn't there a way to do it by own usernames so that I can play the game on my own without being logged in here.
Menu stuff
By comandodude101, with 1 reply.
Replied to by MatheMagician, over 12 years ago:
You could use a world as a menu and have a separate world for the game and then use the setWorld(new GameWorld()); method to change the gamestate when the menu is clicked.
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