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NEED HELP WITH SOUND LOOP !! PLS HELP
By Prish950, with 9 replies.
Last reply by Prish950, almost 12 years ago:
i fixed it :D Thanks so much :D
MARIO WINS SCREEN NEED HELP!!
By Prish950, with 2 replies.
Last reply by Prish950, almost 12 years ago:
it solved :D i take the luigi dead off and the getObjects(Bomber1.class).isEmpty(); in the if function
How do I call a variable from another class?
By ajamesc97, with 1 reply.
Replied to by davmac, almost 12 years ago:
See tutorial #6 (under Documentation).
Clicking on an object
By Gingervitis, with 32 replies.
Last reply by Gingervitis, almost 12 years ago:
If you want, you can re-write the code.... I can then see what you wrote for future things. How do you think my programming is for a High-schooler that started Greenfoot in January?
How stop sound ?
By TomazVDSN, with 10 replies.
Last reply by TomazVDSN, almost 12 years ago:
Never Mind, I did find my way around and I did publish a version of how I did it. I apprecite any comment on
backGroundMusic
IF HE IS DEAD !!!! HELP???
By Prish950, with no replies.
I have a Question how can i write: if Object.class is removed set background, ("winner") so i want if he is dead that the picture is set. I wrote for that <Code Omitted> and now im wondering how to make a boolean to check that if he is not on my world winner mario(); pls help thanks.
Shoot a projectile (bullet) towards mouse location
By kole9273, with 4 replies.
Last reply by danpost, almost 12 years ago:
Another field problem is that I do not see where 'mouse' gets assigned anything. To simplify things, getting mouse.getX() and mouse.getY() could be put directly in the 'shoot' method. This removes the issue of passing x and y to the shoot method. Your new code would be something like:
Trying to animate something
By Vincent_Puyat, with 5 replies.
Last reply by danpost, almost 12 years ago:
The following is a brief run-down of the main statements in the code. Refer to the Java tutorial trail
Language Basics
for more details on Variables (Arrays) and Operators (Arithmetic). Another trail deals with
Numbers and Strings
. FIELDS Line 5: Creates an image array with 26 elements Line 6: Initializes a counter field to track the current element (the default value is zero -- implicitly initialized to default) CONSTRUC
vanishing objects.
By DoctorProfessorYoshi, with 6 replies.
Last reply by DoctorProfessorYoshi, almost 12 years ago:
thank you very much!
How to code an area check?
By Mepp, with 1 reply.
Replied to by danpost, almost 12 years ago:
Sounds like that the 'checkFront' method will call either 'checkLeft' or 'checkRight' depending on which way is toward the front of the actor. For the two individual side methods, you probably want to save the current location of the actor in local fields, then move the actor toward the side being checked. Next save the boolean returns of your checks in local fields and move the actor back to where it started. Finally return the OR'ed combination of boolean results.
Calling a method with variables
By -nic-, with 2 replies.
Last reply by -nic-, almost 12 years ago:
wow, i thought i was better than this, thanks danpost
Firing Balls In Pulses
By forteddyt, with 6 replies.
Last reply by davmac, almost 12 years ago:
I did indeed :)
HELP!!
By DustinLove, with 1 reply.
Replied to by danpost, almost 12 years ago:
Click on the 'Documentation link near the top of the page and then go through the 'Tutorials'. It has links to the scenarios with open source that can be downloaded.
Opengl on greenfoot
By MatheMagician, with 2 replies.
Last reply by MatheMagician, almost 12 years ago:
Alright, well, thanks for the reply.
Need help with adding object to the world
By jrollins, with 4 replies.
Last reply by jrollins, almost 12 years ago:
ahh! i see now, thank you so very much for your help :)
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