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Current Discussions
Can you access variable information between actors by defined actors?
By Entity1037, with 2 replies.
Last reply by Entity1037, almost 12 years ago:
I can work with that. Thanks!
Null Pointer Exception That Doesn't Make Sense
By Entity1037, with 8 replies.
Last reply by Entity1037, almost 12 years ago:
Nice. : )
Scenarios on OUYA?
By erdelf, with 4 replies.
Last reply by erdelf, almost 12 years ago:
I think that should work, but I am waiting for the arrival of the ouya since the end of the kickstarter session
Checking if there is an actor in the world
By GreenGoo, with 6 replies.
Last reply by FlyingRabidUnicornPig, almost 12 years ago:
Your welcome
Ziel
By Fordscorpio2, with 5 replies.
Last reply by Fordscorpio2, almost 12 years ago:
greengo : Yes your second idea is right:D
Piepton hört nicht auf
By Fordscorpio2, with 6 replies.
Last reply by Fordscorpio2, almost 12 years ago:
ausserdem geht es da nur um das bild, und nicht um den ton
Firing
By Hawx_, with 23 replies.
Last reply by JetLennit, almost 12 years ago:
Duh! I was thinking something else.... sorry about that!
HitCounter
By Hawx_, with 3 replies.
Last reply by danpost, almost 12 years ago:
You should make it like below if you want 5 hits before game over <Code Omitted>Also, you may want to remove any intersecting DarkPlasma or one may end up registered as multiple hits on your player.
I cant do a Menu to my game.
By Miikku, with 1 reply.
Replied to by danpost, almost 12 years ago:
Are you using a separate world class for your menu? If so, while the scenario is stopped, right-click on the icon of your menu world and select the 'new Menu()' option. Once done, the Menu world will be instantiated first.
Game for IT Class
By d4|\|i31, with 2 replies.
Last reply by Hawx_, almost 12 years ago:
repost this
Greenfoot Other Than Computer
By JetLennit, with 14 replies.
Last reply by JetLennit, almost 12 years ago:
Yeah, first I need enough money anyway =)
AI
By Hawx_, with 5 replies.
Last reply by Kartoffelbrot, almost 12 years ago:
<Code Omitted>and then write into darkPlasma <Code Omitted>
HELP ME PLEASE
By I.AM.A.LION<ROAR>, with 2 replies.
Last reply by I.AM.A.LION<ROAR>, almost 12 years ago:
Thankyou:)
Volume Control
By SP00F3R, with no replies.
Problem now fixed!
I'm looking to use the switch in Michael's Simple GUI Toolkit to toggle between mute and unmute and I'm having trouble implementing this and was wondering if someone could help me out. The sound is a gun sound and a game over sound thats played on death. I have tried this: http://www.greenfoot.org/topics/find/20049#post_20049 And looked at this: http://www.greenfoot.org/scenarios/7592 But my needs have slightly changed. Thanks. Edit - Is there a way of doing 'if X is CONDITION then sound is 0 else sound is 100' or along those lines to control the volume that sound fx in greenfoot plays.
Need help on collision detection.
By Laurynas281, with 10 replies.
Last reply by cellostar47, almost 12 years ago:
I know why: public void act() is only recognized if public class Dog extends Actor do this: <Code Omitted>
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