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Current Discussions
How do I let new snake circles follow the first one?
By Osso, with 1 reply.
Replied to by danpost, over 11 years ago:
One thing, first. In the act method, you are using both 'move' and 'setLocation'. You need to use one or the other, but not both; and, the preceding code should be geared toward that end. You should get the movement right for the head of the snake before moving on to trying to move an entire 'multiple section' snake. Since you are using only NORTH, SOUTH, EAST and WEST directions, using 'setLocation' with 'dx' and 'dy' would be the way to go.
Is there an easy way to do side scrolling
By n1nikko, with 4 replies.
Last reply by n1nikko, over 11 years ago:
danpost wrote...
Well, no scroller is easy and unfortunately, that (specifically) is one type I do not have an example of on the site (although I have several scrollers with source available -- some side-scrollers and some universal). My
Timed Scrolling
scenario is the closest thing I have up; but, it is a universal scroller. I would, however, contain everything you would need to learn from.
thanks
Danpost this is my problem
By docinkc, with 2 replies.
Last reply by docinkc, over 11 years ago:
danpost wrote...
You copied line 12 incorrectly.
Thank you!
Need help switching spirtes when i change directions
By n1nikko, with 5 replies.
Last reply by n1nikko, over 11 years ago:
Thanks a lot it worked, and do you know how to do side scrolling?
Farrukh stole my scenario.
By Entity1037, with 7 replies.
Last reply by davmac, over 11 years ago:
There was no response from Farrukh and I have had to disable the account.
Help with 2048
By midnightocean, with 6 replies.
Last reply by danpost, over 11 years ago:
An easier way to go about executing a move is to keep track of (1) how many blocks have been moved; and (2) the value of the last block moved. If moving up, then, for each column. start at the top and working down (a) check for a block and if encountered, if the last block value equals this block value, remove this block and double the last block value (the block can be located by the value of the number of blocks moved or it can be held in a field). Once a combining has occurred, set the last block value to zero. If not combining, set its location, bump number of blocks moved and set last
Method cannot be applied
By Hutanoi, with 6 replies.
Last reply by lordhershey, over 11 years ago:
@danpost I still have a Tandy 1000 SX , the thing still works, I was thinking of pulling it out a doing some basic programming on it for kicks. It has no mouse, I did upgrade it several times, put a 20 Meg Hardcard in it, ram up to 640K, replaced 1 of the 5 1/4 inch drives with a 3 1/2 720k drive. Only thing I did not do was put extended memory in.
Objects so einfügen dass sie einen Abstand zu dem oberem und unterem Rand haben
By skaterboy88, with no replies.
Hallo ich habe sogenannte Fliegen implementier mit der Methode public void verteileFliegen() { List listeFrosch, listeKescher, listeKescher1,listeKescher2, listeKaktus; int x,y; for (int i=0; i<25; i++) { addObject(new Fliege(), Greenfoot.getRandomNumber(getWidth()-40), Greenfoot.getRandomNumber(getHeight()-40)); } do{ x = Greenfoot.getRandomNumber(10); y = Greenfoot.getRandomNumber(10); listeFrosch = getObjectsAt(x,y,Frosch.class); listeKescher = getObjectsAt(x,y,Kescher.class); listeKescher1 = getObjectsAt(x,y,Kescher1.class); listeKescher2 = getObjectsAt(x,y,Kescher2.class); listeKaktus = getObjectsAt(x,y,Kaktus.class); } while(! (listeKescher.isEmpty() && listeKescher1.isEmpty() && listeKescher2.isEmpty()&& listeFrosch.isEmpty() ) ); } Doch leider setzt es die Fliegen ab und zu auf den Rand meines Spielfeldes was ziemlich kacke ist... was kann man da machen?
Remove all Objects
By skaterboy88, with 2 replies.
Last reply by skaterboy88, over 11 years ago:
Vielen Dank
Platformer Blocks
By docinkc, with 1 reply.
Replied to by lordhershey, over 11 years ago:
There are many examples where people have published their code, some are better than others, you can see
http://www.greenfoot.org/scenarios/11302
or
http://www.greenfoot.org/scenarios/10770
The second scenario the creator has a youtube channel where he explains everything he did, just invest an hour or 2 and watch all parts of it.
Need help switching spirtes when i change directions
By n1nikko, with 1 reply.
Replied to by lordhershey, over 11 years ago:
In you move right and left turn tthe last else if statement to be just an else statement, this is so if none of the previous tests assign an image it will take a default.
How to make a multiplier game like cookie clicker?
By HBMC, with 2 replies.
Last reply by HBMC, over 11 years ago:
Im just started now..... Cookie:
How to remember certain int's after new worlds
By SAAEngineer, with 44 replies.
Last reply by danpost, over 11 years ago:
Again, you need to pass the BackgroundLvL1 world on to the next world. <Code Omitted>
ClassNotFound
By dan11, with 2 replies.
Last reply by davmac, over 11 years ago:
Does
this discussion
help?
Avoid collision with walls
By sansarion, with no replies.
Hello, im trying to make a single player tron game.Here is an example i found
link
What im trying to do is to avoid hitting the walls ( on the actor that i cant control ,who is being played from the computer).Here is the code that i have so far <Code Omitted> I tried some things but i just managed to move it diagonally . Thank you in advance.
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