I want to make a boolean called humansDestroyed how do I do this? here is my code:
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class sausageNinja1 here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class sausageNinja1 extends Actor
{
/**
* Act - do whatever the sausageNinja1 wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
Greenfoot.delay(100);
Actor beginning;
beginning = getOneObjectAtOffset(0, 0, beginning.class);
if (beginning != null)
{
World world;
world = getWorld();
world.removeObject(beginning);
}
if(Greenfoot.isKeyDown("up"))
{
somersault();
}
}
public void somersault()
{
Actor Human;
Human = getOneObjectAtOffset(0, 0, Human.class);
if (Human != null)
{
World world;
world = getWorld();
world.removeObject(Human);
}
turn(-20);
Greenfoot.delay(1);
turn(-20);
Greenfoot.delay(1);
turn(-20);
Greenfoot.delay(1);
turn(-20);
Greenfoot.delay(1);
turn(-280);
}
}

