I need to detect if one object is in one of three areas, and then i have a method to remove it - removePlayer();
how can i accomplish this?
for (Actor player : getWorld().getObjects(Player.class))
{
if ((player.getX() >= 50 && player.getX() <= 100 && player.getY() >= 50 && player.getY() <= 100) removePlayer();
// same for other areas
}Player player = (Player) getWorld().getObjects(Player.class).get(0);