I have a game that I've written up. It's a work in progress and it's getting pretty big. I frequently have to restart Greenfoot due to Java's 'out of memory' deal. I am planning on implementing an in game music player that plays a set list of songs in a shuffled order and can be turned off.
I haven't written any form of music player yet but I'm concerned about the performance and memory issues associated with this.
Are there any tips or references you can give me regarding music playing in game and how to do so EFFICIENTLY (maybe a certain format or a certain way of going about it)
That would be greatly appreciated.
Thanks