Last one for today. Thank you to all of those who really help me here!!
this works (as long as I am in L1):
L1=World
mouse=Actor
getMouse - in Level
Now I can work with those ints.
Now I want to change the world - so I need to change the code. Could I do this with a void?
I tried it with
but this did not work (as expected). Is there an easier way to do it? (I would rather have a void than if(World ==) - becuase I have alot of world currently.
A other question: As far as I can see in the documentation getWorld() returns the current world. Is this correct?
Thanks
PStiger
L1 w = (L1) getWorld();
mouse m = w.getMouse();
int x = m.getX();
int y = m.getY();
int r = m.getRotation();public L1()
{
[...]
theMouse = new mouse();
addObject(theMouse,100,300);
}
public mouse getMouse()
{
return theMouse;
} World(getWorld());
---------------------------------------
private void World(string X){
X w = (X) getWorld();
mouse m = w.getMouse();}
