Hi, I'm attempting to build a game which has multiple levels and I'd like overriding variables which keeps track of things like entry locations and enemies remaining etc.
To do this I thought I'd create a subclass of world and then from there create my game as subclasses of that subclass. This doesn't seem to work, bringing up and error "cannot find symbol - constructor subWorld(int, int, int)" when I attempt to specify the size of the world which I want to create, is there any way around this and also do you have any advice on how I could approach the situation differently?
Thanks in advance.