if(atWorldEdge()) { getWorld().removeObject(this); }
if(atWorldEdge()) { getWorld().removeObject(this); }
import greenfoot.*; /** * Write a description of class Munition here. * * @author (your name) * @version (a version number or a date) */ public class Munition extends Mover { /** * Act - do whatever the Munition wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { move(25.0); if(atWorldEdge()) { getWorld().removeObject(this); } if(onEnemys()) { eat(Enemys.class); getWorld().removeObject(this); } } }
public void act() { move(25.0); if(atWorldEdge()) { getWorld().removeObject(this); return; //this return is neccessary so the following statements do not execute } if(onEnemys()) { eat(Enemys.class); getWorld().removeObject(this); return; //this return is not neccessary as is last statement in act() } }