Hey im trying to create levels within the world subclass Basement. This is what I have right now.
I want to move the Isaac object but not remove him as he does have health, along with a crap top of other things included with him. However i have yet been able to successfully move him. Any tips?
public class Basement extends World
{
private GreenfootSound music = new GreenfootSound("Danny Baranowsky - Enmity of the Dark Lord.mp3");
private int level = 50;
/**
* Constructor for objects of class Basement.
*
*/
public Basement()
{
super(795, 598, 1);
addObject(new Isaac(), 393,500);
addObject(new Chub(), 393,250);
addObject(new Charger(), 473, 250);
addObject(new Charger(), 313, 250);
}
public void act()
{
if (numberOfObjects() == 1)
{
getActor().Isaac().setLocation(393,500);
addObject(new Charger(), 393,250);
addObject(new Charger(), 473, 250);
addObject(new Charger(), 313, 250);
}
}
public void started()
{
music.setVolume(15);
music.playLoop();
}
}
