I am a little new to greenfoot and just started using greenfoot and i get an error in this code
And this code
Any help would be awesome
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
public class Ball extends Actor
{
//sets Speed for the ball
private int hSpeed = 3, vSpeed = 3;
public void act()
{
movement();
trail();
Bounce();
}
public void Bounce()
{
//Makes the ball bounce off the bricks and paddle
if(getWorld()!=null)
{
Actor paddle = getOneIntersectingObject(Paddle.class);
if(paddle != null)
{
vSpeed = -vSpeed;
}
Actor Brick = getOneIntersectingObject(Bricks.class);
if( Brick != null)
{
vSpeed = -vSpeed;
getWorld().removeObject(Brick);
Background world = (Background) getWorld();
world.updateScore(); //<-------------------- Target code of error
}
if(getY()>getWorld().getHeight()-5)
{
getWorld().removeObject(this);
}
}
}
public void movement()
{
//Sets speed and movement for the ball
setLocation( getX() + hSpeed, getY() +vSpeed);
if(getWorld()!=null)
{
if(getX()<5) {
hSpeed = -hSpeed;
}
if(getY()<5)
{
vSpeed = -vSpeed;
}
if(getX()>getWorld().getWidth()-5)
{
hSpeed = -hSpeed;
}
if(getY()>getWorld().getHeight()-5)
{
vSpeed = -vSpeed;
}
}
}
public void trail()
{
//Creates the trail
getWorld().addObject(new Trail(),getX(),getY());
}
}
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
public class Background extends World
{
Score score = new Score();
private Score sb;
/**
* Constructor for objects of class Blackground.
*
*/
public Background()
{
// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
super(600, 800, 1);
addObject(new Paddle(),getWidth()/2,700);
addObject(new Ball(), getWidth()/2, getHeight()/2);
addObject(new Score(), 55, 36);
addBricksA(15);
addBricksB(15);
addBricksC(15);
addBricksD(15);
}
public void updateScore()
{
sb.updatePoints();
}
public void addBricksA(int n)
{
for(int b=0; b<n; b++)
{
addObject(new Bricks(),30+ 39*b,65);
}
}
public void addBricksB(int n)
{
for(int b=0; b<n; b++)
{
addObject(new Bricks(),30+ 39*b,100);
}
}
public void addBricksC(int n)
{
for(int b=0; b<n; b++)
{
addObject(new Bricks(),30+ 39*b,135);
}
}
public void addBricksD(int n)
{
for(int b=0; b<n; b++)
{
addObject(new Bricks(),30+ 39*b,170);
}
}
public void GameOver()
{
removeObjects(getObjects(Ball.class));
removeObjects(getObjects(Bricks.class));
removeObjects(getObjects(Paddle.class));
removeObjects(getObjects(Trail.class));
}
public void GameWon()
{
removeObjects(getObjects(Ball.class));
removeObjects(getObjects(Bricks.class));
removeObjects(getObjects(Paddle.class));
removeObjects(getObjects(Trail.class));
}
}
