if(amRandDerWelt()||kollidiertMit(Asteroid.class)){
getWorld().removeObject(this,Asteroid.class);
}
public boolean amRandDerWelt(){
if(getX() < 20 || getX() > getWorld().getWidth() - 20)
return true;
if(getY() < 20 || getY() > getWorld().getHeight()- 20)
return true;
else
return false;
}
public boolean kollidiertMit(Class c){
Actor a = getOneObjectAtOffset(0, 0, c);
return a != null;
}
