is it possible to have an identical counter in different actor classes, but when i add +1 to it, it adds to an overall counter/adds all the the times I add 1 to the counter from the seperate classes?
Counter counter = null;
counter = new Counter(); addObject(counter, xLocation, yLocation);
Counter counter = null;
protected void addedToWorld(World world)
{
counter = world.counter;
}counter.value += 1;
public class Counter {
private static int counter = 0;
public static int getCounter() {
return counter;
}
public static void setCounter(int value) {
counter = value
}
public static void incremementCounter() {
counter++;
}
}Counter.getCounter();