Yepp that works too, but the answers are still 0
   
   
            import greenfoot.*;  // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
 * Write a description of class Background here.
 * 
 * @author (your name) 
 * @version (a version number or a date)
 */
public class Background extends World
{
    public int x = Greenfoot.getRandomNumber (200);
    private int y = 300;
    private int x1 = 380;
    public static int var = 1;
    /**
     * Constructor for objects of class Background.
     * 
     */
    public Background()
    {    
        // Create a new world with 600x400 cells with a cell size of 1x1 pixels.
        super(734, 580, 1); 
        prepare();
        setQuestion();
    }
    public void setQuestion()
    {
        removeObjects(getObjects(Questions.class));
        removeObjects(getObjects(Answer.class));
        x = 1+Greenfoot.getRandomNumber(200)/10;
        int a1 = 0, a2 = 0, a3 = 0, a = 0;
        switch(x)
        {
            case 1:  a1 = 15; a2 = 6; a3 = 4; a = 3; break;
            case 2:  a1 = 10; a2 = 15; a3 = 16; a = 1; break;
            case 3:  a1 = 12; a2 = 16; a3 = 37; a = 2; break;
            // etc.
        }
        addObject(new Questions(x), 380, 300);
        addObject(new Answer(a1, a == 1), 99, 464);
        addObject(new Answer(a2, a == 2), 363, 468);
        addObject(new Answer(a3, a == 3), 648, 467);
    }
    /**
     * Prepare the world for the start of the program. That is: create the initial
     * objects and add them to the world.
     */
    private void prepare()
    {
        Car1 car1 = new Car1();
        addObject(car1, 92, 67);
        Car2 car2 = new Car2();
        addObject(car2, 96, 167);
        car2.setLocation(95, 163);
        car2.setLocation(61, 160);
        car1.setLocation(65, 66);
    }
}
if (x> 10 && x<20)
{
    addObject(new Q2(), x1, y );
    addObject(new A15(), 99, 464 );
    addObject(new A6(), 363, 468 );
    addObject(new A4(), 648, 467 );
}
if (x>10 && x<20) 
{
    addObject(new Q3(), x1, y  ) ;
    addObject(new A10(), 99, 464 );
    addObject(new A15(), 363, 468 );
    addObject(new A16(), 648, 467 );
}
if (x > 20 && x < 30)
{
    addObject(new Q4(), x1, y );
    addObject(new A12(), 99, 464 );
    addObject(new A16(), 363, 468);
    addObject(new A37(), 648, 467 );
}import greenfoot.*;  // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
 * Write a description of class Background here.
 * 
 * @author (your name) 
 * @version (a version number or a date)
 */
public class Background extends World
{
    public int x = Greenfoot.getRandomNumber (200);
    private int y = 300;
    private int x1 = 380;
    public static int var = 1;
    /**
     * Constructor for objects of class Background.
     * 
     */
    public Background()
    {    
        // Create a new world with 600x400 cells with a cell size of 1x1 pixels.
        super(734, 580, 1); 
        prepare();
        setQuestion();
    }
    public void setQuestion()
    {
        removeObjects(getObjects(Questions.class));
        removeObjects(getObjects(Answer.class));
        x = 1+Greenfoot.getRandomNumber(200)/10;
        int a1 = 0, a2 = 0, a3 = 0, a = 0;
        switch(x)
        {
            case 2:  a1 = 15; a2 = 6; a3 = 4; a = 15; break;
            case 3:  a1 = 10; a2 = 15; a3 = 16; a = 10; break;
            case 4:  a1 = 12; a2 = 16; a3 = 37; a = 12; break;
            case 5:  a1 = 0; a2 = 17; a3 = 6; a = 0; break;
            case 6:  a1 = 13; a2 = 49; a3 = 4; a = 13; break;
            case 7:  a1 = 14; a2 = 51; a3 = 49; a = 14; break;
            case 8:  a1 = 25; a2 = 16; a3 = 33; a = 25; break;
            case 9:  a1 = 27; a2 = 17; a3 = 16; a = 27; break;
            case 10:  a1 = 28; a2 = 3; a3 = 4; a = 28; break;
            case 11:  a1 = 5; a2 = 3; a3 = 4; a = 5; break;
            case 12:  a1 = 20; a2 = 60; a3 = 52; a = 20; break;
            case 13:  a1 = 2; a2 = 6; a3 = 7; a = 2; break;
             case 14:  a1 = 1; a2 = 3; a3 = 33; a = 1; break;
            case 15:  a1 = 11; a2 = 60; a3 = 12; a = 10; break;
            case 16:  a1 = 19; a2 = 60; a3 = 4; a = 19; break;
            case 17:  a1 = 9; a2 = 3; a3 = 4; a = 9; break;
            case 18:  a1 = 22; a2 = 14; a3 = 3; a = 22; break;
            case 19:  a1 = 17; a2 = 14; a3 = 4; a = 17; break;
            case 20:  a1 = 8; a2 = 6; a3 = 4; a = 8; break;
            case 21:  a1 = 36; a2 = 16; a3 = 7; a = 36; break;
          
            // etc.
        }
        addObject(new Questions(x), 380, 300);
        addObject(new Answer(a1, a == 1), 99, 464);
        addObject(new Answer(a2, a == 2), 363, 468);
        addObject(new Answer(a3, a == 3), 648, 467);
    }
    /**
     * Prepare the world for the start of the program. That is: create the initial
     * objects and add them to the world.
     */
    private void prepare()
    {
        Car1 car1 = new Car1();
        addObject(car1, 92, 67);
        Car2 car2 = new Car2();
        addObject(car2, 96, 167);
        car2.setLocation(95, 163);
        car2.setLocation(61, 160);
        car1.setLocation(65, 66);
    }
}
int x = 2+Greenfoot.getRandomNumber(200)/10;