i dont want the game to register 2 buttons at a time so in other words i dont want the players to go in a diagonal line only left right and up and down.
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Red here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Red extends Players
{
/**
* Act - do whatever the Red wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
move();
//trail();
//delay();
//win();
}
public void move()
{
if(Greenfoot.isKeyDown("up"))
{
setLocation(getX(), getY()-4);
}
if (Greenfoot.isKeyDown("down"))
{
setLocation(getX(), getY()+4);
}
if (Greenfoot.isKeyDown("right"))
{
setLocation(getX()+4, getY());
}
if (Greenfoot.isKeyDown("left"))
{
setLocation(getX()-4, getY());
}
}
public void trail()
{
}
public void win()
{
}
}
