I need help with a healthbar. The healthbar shows up but is not active. It will not update it self. Here is what I have been using: and gethealth() is just
public class DHealthbar extends Dragonoir
{
/**
* Act - do whatever the DHealthbar wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
healthcheck();
}
private void healthcheck()
{
if (gethealth() == 1000)
{setImage("1000.png");}
else if (gethealth() == 950)
{setImage("950.png");
}
else if (gethealth() == 900)
{setImage("900.png ");
}
else if (gethealth() == 850)
{setImage("850.png ");
}
else if (gethealth() == 800)
{setImage("850.png ");
}
else if (gethealth() == 750)
{setImage("750.png");
}
else if (gethealth() == 700)
{setImage("700.png ");
}
else if (gethealth() == 650)
{setImage("650.png ");
}
else if (gethealth() == 600)
{setImage("600.png ");
}
else if (gethealth() == 550)
{setImage("550.png ");
} else if (gethealth()== 500)
{setImage("500.png ");
} else if (gethealth() == 450)
{setImage("450.png ");
} else if (gethealth() == 400)
{setImage("400.png ");
} else if (gethealth() == 350)
{setImage("350.png ");
} else if (gethealth() == 300)
{setImage("300.png ");
} else if (gethealth() == 250)
{setImage("250.png ");
} else if (gethealth() == 200)
{setImage("200.png ");
}
else if (gethealth() == 150)
{setImage("150.png ");
} else if (gethealth() == 100)
{setImage("100.png ");
} else if (gethealth() == 50)
{setImage("50.png ") ;
}
else
{setImage("0.png") ; }
}
}return Healthpoints;

