How would i stop a program from running 2 worlds at once?
After my world hits its game over....i initiate the world again, which means that there are 2 worlds running. How would i remove one of them? (Preferably through an actor class)
if(!backgroundMusic.isPlaying()) { backgroundMusic.play(); }
GreenfootSound backgroundMusic = new GreenfootSound("Theme.mp3"); public void act() { if (Greenfoot.isKeyDown("y")) { backgroundMusic.stop(); Greenfoot.setWorld(new Level1()); } if (Greenfoot.isKeyDown("n")) { backgroundMusic.stop(); Greenfoot.setWorld(new Menu()); } } }