I need help with a Zombie Survival Game.
I want to write that if the currentX and Y of the bullet the same is like of the Zombies the Zombie have to be removed and the bullet too.
would be nice if i get some help :)
Actor Bullet; Bullet = getOneObjectAtOffset(0, 0, Bullet.class); if (Bullet != null) { World world; world = getWorld(); world.removeObject(this); world.removeObject(Bullet);
public void sterben() { Kugel kugel; kugel = getOneObjectAtOffset(0, 0, Kugel.class); if (Kugel != null) { World world; world = getWorld(); world.removeObject(this); world.removeObject(Kugel); } }
Bullet = getOneObjectAtOffset(0, 0, Bullet.class);
public void sterben() { Kugel kugel; kugel = getOneObjectAtOffset(0, 0, Kugel.class); if (kugel != null) { World world; world = getWorld(); world.removeObject(this); world.removeObject(kugel); } }
public class Zombie extends Actor { public static int currentZombieX; public static int currentZombieY; public static int leben = 100; /** * Act - do whatever the Zombie wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { AutoAiming(); currentZombieX = getX(); currentZombieY = getY(); } public void AutoAiming() { turnTowards(Roboter.currentX, Roboter.currentY); move(1); } public void sterben() { Actor kugel; kugel = getOneObjectAtOffset( 0, 0, Kugel.class); if (kugel != null) { World world; world = getWorld(); world.removeObject(this); world.removeObject(kugel); } } }
public class Kugel extends Actor { private boolean getAngle = true; /** * Act - do whatever the Kugel wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { angleSelect(); move(10); } public void angleSelect() { if (getAngle == true) { setRotation(Roboter.currentRot); getAngle = false; } } }