How would I make it so that a world 1000x1000 adds a tree everywhere but within 60px of another actor
for (int x = 0; x < getWidth(); x+=60) for (int y = 0; y < getHeight(); y+=60) addObject(new Tree(), x, y);
public void addedToWorld(World w) { w.removeObjects(getObjectsInRange(60, Tree.class)); }