I need to have collision detection in the paddle class as well as in the orb class. I can't get the paddles to detect the orbs and reverse their direction. This has to be done in the paddle class not in the orb class. In my paddle class I have:
    public void handlePaddleCollision()
    {
       Actor orb = getOneIntersectingObject(Orb.class) 
          if (orb != null) {
             reverseY
       }
   }
    
  I don't think the reverseY is right, but I don't know what to put to make the orb reverse its direction. Right now it just passes through the paddles. Any help??
   
   
             
          
        


