Because I need more situations where a getKey is more elegant then the isKey, I was wondering if that is possible, because of....
This code only reacts on the 'a' key and doesn't seem to do anything with the 'b' key....
Is there a solution for this?
Yours,
Dennis
if ("a".equals(Greenfoot.getKey()))
{
sequence = 4;
luckySeven(richting);
}
if (getWorld().getObjects(LevelUp.class).isEmpty() && Greenfoot.isKeyDown("u")){
levelUp = new LevelUp();
getWorld().addObject(levelUp, getX(), getY()-181+70);
}
if (getWorld().getObjects(Thombstone.class).isEmpty() && Greenfoot.isKeyDown("y")){
thombstone = new Thombstone();
getWorld().addObject(thombstone, getX(), -200);
}
if ("b".equals(Greenfoot.getKey()))
{
System.out.println("De b key is ingedrukt");
}

