Hey guys,
got a new problem, what else..
This time I want that after I´ve clicked the Object, a movie appears (it isn´t actually a movie, it´s more like many pictures in a loop), then after the movie appears it should wait, lets say, 5 sec and then change the world.
All works fine, except changing the world.
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Bombe here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Bombe extends Actor
{
public int iTime = 0;
public int iZeit = 0;
public int itimeTillDetonation = 0;
GreenfootSound soundb = new GreenfootSound("C&C Generals music (GLA Battle Theme 1).wav");
GreenfootSound soundc = new GreenfootSound("GameOver.wav");
/**
* Act - do whatever the Bombe wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
explosion();
itimeTillDetonation++;
iTime++;
iZeit++;
}
public void explosion()
{
soundb.play(); //Spiele Hintergrundmusik
if(iTime > 1200) // Soll die Hintergrund nach ca. einer Minute stoppen
{
soundb.stop();
}
movie movie = new movie();
GameOver GameOver = new GameOver();
if(Greenfoot.mouseClicked(this)) //Wenn die Bombe angeglickt wird dann...
{
getWorld().removeObject(this); // ...soll sie entfernt werden
soundb.stop(); //...soll die Musik entfernen
}
else //ansonsten...
if(itimeTillDetonation > 200) //... soll nach ca. 4 Sek. ...
{
soundb.stop(); //... die Hintergrundmusik gestoppt werden,
soundc.play(); //... ein neuer Sound abgespielt werden,
getWorld().addObject(movie, 670, 440); //... ein Video hinzugefügt werden
getWorld().removeObject(this); //... und die Bombe soll entfernt werden
if(iZeit > 210)
{
Greenfoot.setWorld(GameOver);
}
}
}
}