hi guys, I have a counter and I want it to reset to 0 when it goes over a certain area of the game, in this case the base camp. please help thanks
counter = 0;
if (getOneInetersectingObject(BaseCamp.class) != null) //In other words, if a BaseCamp object is interesecting this, and exists { counter = 0; }
public void scorer() { world worldWorld =(world) getWorld(); Counter counter = worldWorld.getCounter(); counter.bumpCount(-1); }
public void atbasecamp(){ locationytwo =getY(); locationxtwo =getX(); if(locationxtwo==6&&locationytwo==3) { while(passengerscarrying>0){ world worldWorld = (world) getWorld(); //need to call your counter like you do in line 4 of the post above counter1.add(-1); passengersleft=passengersleft-1; passengerscarrying=passengerscarrying-1; } //send to where you want it to go next } }